4/25/2023 0 Comments Stick rpg 2 romancePersonally I liked the way it was handled in Divinity: Dragon Commander, where you pick the princess you marry, for whatever reason (love, political power, wealth), and you get to decide through your dialogue with your wife whether love blossoms forth. There's always the way the Witcher series handles it, ie the "Let's do it" method, which is entertaining at least. Some games do it well, but often enough it's just tacked on as "more content" or it doesn't mean anything. I honestly believe that it usually detracts from the game. Witcher 3 has the big advantage of being done with predetermined characters with backstory in the books and previous games though, which is obviously rather difficult if you're doing a blank slate character. I did like the approach in Witcher 3 though, with the possibility of you being dumped- best result for all concerned, so far as I'm concerned. My problems with game romances are similar to other people's, ie they're not often done well but more done because a certain subgroup expect them to be there. Ironically Bioware 'fixing' their spontaneous banter chains to be either '_ wants to talk to you' prompted or 'chat by the fireside' style led to far more chance of ending up accidentally ending up in a romance/ boinking by just being polite. You could even still drive the annoying git insane, iirc. ![]() So you still got the personal quest of the female romance options (Viconia, Aerie, Edwina) even if female yourself and you still got Anoarth Skyden's personal quest if you were male. ![]() To be fair, they all had an extended dialogue associated with their personal quest line whether a romance option or not. The romance dialog series (which fired off randomly and created some really bizarrely timed conversations) were pretty much the only extended dialogs. In Baldur's Gate 2, most characters of the opposite sex will literally not talk to you outside of a few pre-scripted one-liners (interjections) sprinkled throughout the game unless you commit to a romance with them.and if you try to demur, welp, that's the end of all of their conversations. The romance isn't necessary to have an interesting NPC relationship.īioWare games are pretty horribly guilty of the second offense, going all the way back to Baldur's Gate 2. The romance/relationship is built with the idea of not sublimating the character in favor of the PC I'm okay with romances/relationships provided.
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